Global Video Game Console
Market Report
2025
Delivery Includes:- Market Timeline 2021 till 2033, Market Size, Revenue/Volume Share, Forecast and CAGR, Competitor Analysis, Regional Analysis, Country Analysis, Segment Analysis, Market Trends, Drivers, Opportunities, Restraints, ESG Analysis, Porters Analysis, PESTEL Analysis, Market Attractiveness, Patent Analysis, Technological Trend, SWOT Analysis, COVID-19 Analysis, Consumer Behavior Analysis, etc.
The base year for the calculation is 2024. The historical will be 2021 to 2024. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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"Global Video Game Console market size 2025 is $27245.2 Million whereas according out published study it will reach to $52173.1 Million by 2033. Video Game Console market will be growing at a CAGR of 8.46% during 2025 to 2033."
As per the current market study, out of 27245.2 Million USD global market revenue 2025, North America market holds 27.04% of the market share. The North America Video Game Console industry grew from 5405.66 Million USD in 2021 to 7368.23 Million USD in 2025 and will record 73.36% growth. In coming future this industry will reach 13894.9 Million by 2033 with a 8.252% CAGR. If we look at the percentage market shares of top North America countries for 2025,United States (67.90%), Canada (9.52%), Mexico (22.58%)
As per the current market study, out of 27245.2 Million USD global market revenue 2025, Europe market holds 21.37% of the market share. The Europe Video Game Console industry grew from 4272.39 Million USD in 2021 to 5823.52 Million USD in 2025 and will record 73.36% growth. In coming future this industry will reach 10981.9 Million by 2033 with a 8.252% CAGR. If we look at the percentage market shares of top Europe countries for 2025,United Kingdom (7.55%), Germany (9.88%), France (13.35%), Italy (9.87%), Russia (11.10%), Spain (5.03%), Sweden (2.19%), Denmark (3.92%), Switzerland (4.00%), Luxembourg (4.03%), Rest of Europe (29.08%)
As per the current market study, out of 27245.2 Million USD global market revenue 2025, Asia Pacific market holds 22.05% of the market share. The Asia Pacific Video Game Console industry grew from 4453.53 Million USD in 2021 to 6007.56 Million USD in 2025 and will record 74.13% growth. In coming future this industry will reach 11212 Million by 2033 with a 8.112% CAGR. If we look at the percentage market shares of top Asia Pacific countries for 2025,China (20.53%), Japan (21.25%), India (10.83%), South Korea (5.05%), Australia (2.96%), Singapore (3.01%), South East Asia (2.09%), Taiwan (4.22%)
As per the current market study, out of 27245.2 Million USD global market revenue 2025, South America market holds 9.50% of the market share. The South America Video Game Console industry grew from 1927.5 Million USD in 2021 to 2588.29 Million USD in 2025 and will record 74.47% growth. In coming future this industry will reach 4799.93 Million by 2033 with a 8.026% CAGR. If we look at the percentage market shares of top South America countries for 2025,Brazil (37.80%), Argentina (23.07%), Colombia (8.50%), Peru (6.63%), Chile (5.08%), Rest of South America (18.92%)
As per the current market study, out of 27245.2 Million USD global market revenue 2025, Middle East market holds 3.02% of the market share. The Middle East Video Game Console industry grew from 614.28 Million USD in 2021 to 822.805 Million USD in 2025 and will record 74.66% growth. In coming future this industry will reach 1528.67 Million by 2033 with a 8.051% CAGR. If we look at the percentage market shares of top Middle East countries for 2025,Saudi Arabia (25.31%), Turkey (18.99%), UAE (9.82%), Egypt (7.16%), Qatar (1.99%), Rest of Middle East (36.73%)
As per the current market study, out of 27245.2 Million USD global market revenue 2025, Africa market holds 17.01% of the market share. The Africa Video Game Console industry grew from 3015.09 Million USD in 2021 to 4634.77 Million USD in 2025 and will record 65.05% growth. In coming future this industry will reach 9755.68 Million by 2033 with a 9.75% CAGR. If we look at the percentage market shares of top Africa countries for 2025,Nigeria (36.80%), South Africa (25.95%), Rest of Africa (37.25%)
2021 | 2025 | 2033 | CAGR | |
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Global Video Game Console Market Sales Revenue | $ 19688.4 Million | $ 27245.2 Million | $ 52173.1 Million | 8.46% |
North America Video Game Console Market Sales Revenue | $ 5405.66 Million | $ 7368.23 Million | $ 13894.9 Million | 8.252% |
United States Video Game Console Market Sales Revenue | $ 3563.41 Million | $ 5002.85 Million | $ 9709.1 Million | 8.641% |
Canada Video Game Console Market Sales Revenue | $ 530.782 Million | $ 701.782 Million | $ 1282.48 Million | 7.828% |
Mexico Video Game Console Market Sales Revenue | $ 1311.47 Million | $ 1663.6 Million | $ 2903.33 Million | 7.209% |
Europe Video Game Console Market Sales Revenue | $ 4272.39 Million | $ 5823.52 Million | $ 10981.9 Million | 8.252% |
United Kingdom Video Game Console Market Sales Revenue | $ 316.114 Million | $ 439.5 Million | $ 845.054 Million | 8.515% |
Germany Video Game Console Market Sales Revenue | $ 416.986 Million | $ 575.364 Million | $ 1098.19 Million | 8.416% |
France Video Game Console Market Sales Revenue | $ 562.076 Million | $ 777.635 Million | $ 1488.12 Million | 8.451% |
Italy Video Game Console Market Sales Revenue | $ 432.366 Million | $ 574.607 Million | $ 1055.8 Million | 7.901% |
Russia Video Game Console Market Sales Revenue | $ 486.412 Million | $ 646.433 Million | $ 1187.78 Million | 7.901% |
Spain Video Game Console Market Sales Revenue | $ 220.456 Million | $ 292.982 Million | $ 538.334 Million | 7.901% |
Sweden Video Game Console Market Sales Revenue | $ 92.711 Million | $ 127.634 Million | $ 243.074 Million | 8.386% |
Denmark Video Game Console Market Sales Revenue | $ 170.212 Million | $ 228.529 Million | $ 424.394 Million | 8.045% |
Switzerland Video Game Console Market Sales Revenue | $ 170.554 Million | $ 232.708 Million | $ 439.277 Million | 8.266% |
Luxembourg Video Game Console Market Sales Revenue | $ 171.238 Million | $ 234.574 Million | $ 444.557 Million | 8.319% |
Rest of Europe Video Game Console Market Sales Revenue | $ 1233.27 Million | $ 1693.56 Million | $ 3217.33 Million | 8.352% |
Asia Pacific Video Game Console Market Sales Revenue | $ 4453.53 Million | $ 6007.56 Million | $ 11212 Million | 8.112% |
China Video Game Console Market Sales Revenue | $ 909.856 Million | $ 1233.35 Million | $ 2313.04 Million | 8.177% |
Japan Video Game Console Market Sales Revenue | $ 965.525 Million | $ 1276.61 Million | $ 2333.22 Million | 7.829% |
India Video Game Console Market Sales Revenue | $ 468.066 Million | $ 650.619 Million | $ 1249.02 Million | 8.494% |
South Korea Video Game Console Market Sales Revenue | $ 228.466 Million | $ 303.382 Million | $ 557.236 Million | 7.896% |
Australia Video Game Console Market Sales Revenue | $ 133.16 Million | $ 177.824 Million | $ 328.512 Million | 7.974% |
Singapore Video Game Console Market Sales Revenue | $ 133.16 Million | $ 180.828 Million | $ 340.845 Million | 8.246% |
South East Asia Video Game Console Market Sales Revenue | $ 95.751 Million | $ 125.558 Million | $ 226.482 Million | 7.652% |
Taiwan Video Game Console Market Sales Revenue | $ 190.611 Million | $ 253.519 Million | $ 465.298 Million | 7.886% |
South America Video Game Console Market Sales Revenue | $ 1927.5 Million | $ 2588.29 Million | $ 4799.93 Million | 8.026% |
Brazil Video Game Console Market Sales Revenue | $ 735.919 Million | $ 978.375 Million | $ 1796.13 Million | 7.889% |
Argentina Video Game Console Market Sales Revenue | $ 436 Million | $ 597.119 Million | $ 1128.94 Million | 8.287% |
Colombia Video Game Console Market Sales Revenue | $ 163.066 Million | $ 220.005 Million | $ 409.914 Million | 8.089% |
Peru Video Game Console Market Sales Revenue | $ 125.287 Million | $ 171.604 Million | $ 324.475 Million | 8.288% |
Chile Video Game Console Market Sales Revenue | $ 97.531 Million | $ 131.485 Million | $ 245.276 Million | 8.105% |
Rest of South America Video Game Console Market Sales Revenue | $ 369.694 Million | $ 489.705 Million | $ 895.186 Million | 7.832% |
Middle East Video Game Console Market Sales Revenue | $ 614.28 Million | $ 822.805 Million | $ 1528.67 Million | 8.051% |
Saudi Arabia Video Game Console Market Sales Revenue | $ 154.737 Million | $ 208.252 Million | $ 388.894 Million | 8.12% |
Turkey Video Game Console Market Sales Revenue | $ 119.662 Million | $ 156.251 Million | $ 282.804 Million | 7.698% |
UAE Video Game Console Market Sales Revenue | $ 60.937 Million | $ 80.799 Million | $ 148.587 Million | 7.912% |
Egypt Video Game Console Market Sales Revenue | $ 43.368 Million | $ 58.913 Million | $ 111.134 Million | 8.257% |
Qatar Video Game Console Market Sales Revenue | $ 12.347 Million | $ 16.374 Million | $ 30.115 Million | 7.914% |
Rest of Middle East Video Game Console Market Sales Revenue | $ 223.229 Million | $ 302.216 Million | $ 567.137 Million | 8.186% |
Africa Video Game Console Market Sales Revenue | $ 3015.09 Million | $ 4634.77 Million | $ 9755.68 Million | 9.75% |
Nigeria Video Game Console Market Sales Revenue | $ 1120.71 Million | $ 1705.6 Million | $ 3554 Million | 9.611% |
South Africa Video Game Console Market Sales Revenue | $ 790.255 Million | $ 1202.72 Million | $ 2505.26 Million | 9.606% |
Rest of Africa Video Game Console Market Sales Revenue | $ 1104.13 Million | $ 1726.45 Million | $ 3696.43 Million | 9.984% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
Market Split by Type |
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Market Split by Application |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Report scope is customizable as we have a huge database of Video Game Console industry. We can deliver an exclusive report Edition/Consultation as per your data requirements. Request for your Free Sample Pages.
Video Game Console Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
Market Dynamics such as Drivers, Restraints, Opportunities, Trends data
Market drivers of Video Game Console are critical factors that drives the growth and development of a consumer goods industry. Market drivers are key to generating demand in the Video Game Console market. Understanding these drivers helps to make informed strategic decisions. In terms of consumer goods industry the driving factors are advanced technologies, changing consumer preferences, urbanization and rising disposable income
Market restraints are the factors that limits the growth and development of a consumer goods industry. Restraints are the challenges that navigate to achieve success. Understanding Video Game Console market restraints is crucial,as they help in identifying potential risks and areas for improvement in consumer goods industry. Market restraints can spur innovations in consumer goods market.
Market opportunities are crucial for the consumer goods industry, it represent potential areas of growth, innovation, and competitive advantage. Identifying and leveraging these opportunities for the Video Game Console is essential to expand their market presence, increase profitability, and stay ahead of the competition. Market opportunities serve as catalysts for growth. Whether it’s tapping into new consumer segments, exploring emerging markets, or developing new products or services, opportunities provide the path to expansion.
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In 2025, the global trade landscape has shifted dramatically following the U.S. introduction of sweeping tariffs under President Donald Trump’s administration. These "Liberation Day Tariffs," launched in April, aim to reduce trade deficits and boost domestic manufacturing. Tariffs range from 10% on imports from countries like the UK and Australia to 46% on Vietnamese goods, with a blanket 34% tariff on many Chinese imports and 25% on all steel, aluminum, and auto parts. This policy heavily impacts the consumer goods sector apparel, appliances, packaged foods, and personal care products due to their deep reliance on global supply chains, especially in Asia. U.S.–China trade tensions have intensified, with reciprocal tariffs reaching up to 145% on U.S. goods and 125% on Chinese exports, while China’s trade surplus with the U.S. hit USD 102.6 billion in March 2025. In response, the EU and Canada have implemented retaliatory measures, signaling a broader shift toward protectionism.
The consumer goods industry is feeling immediate effects: production costs are rising, sourcing is delayed, and inflation pressures are mounting. Apparel and footwear now face 25% tariffs, prompting brands to seek nearshoring options or raise prices. Household appliances incur 20% tariffs, complicating inventory and procurement strategies. Packaged foods and beverages are hit with 10–15% tariffs, impacting contracts and leading to supplier diversification and product reformulation. Personal care firms face higher costs for imported ingredients and packaging, leading to local sourcing efforts and delays in new product launches. Meanwhile, electronics, though temporarily exempt, are preparing for possible disruptions by diversifying suppliers and increasing inventories.
China remains the backbone of U.S. consumer goods sourcing, accounting for a large portion of imports either directly or through upstream components. This makes tariffs on Chinese goods especially disruptive. The rising input costs 15–30% in many categories combined with seasonal pressures and tight timelines, are causing delays and increased costs. Smaller brands, in particular, are struggling due to limited capital and reduced supplier leverage. Many are being forced to increase prices, cut product variety, or compromise on quality.
Market research is now critical to navigating this volatile environment. It supports supplier mapping and risk assessment, helping brands identify alternative sourcing countries with stable regulations and quality control. It also aids in cost and margin analysis, guiding decisions on pricing and sourcing changes. Optimization of product design and materials through research allows companies to reduce costs while maintaining consumer expectations. Additionally, research helps assess consumer price sensitivity, enabling strategic repositioning. Tracking regulatory changes and running scenario planning models allow firms to anticipate and adapt to future trade shifts.
To cope, companies are restructuring their global sourcing models. Major brands like Nike and IKEA are expanding operations in Vietnam, India, and Mexico, while embracing “in-market for market” strategies to reduce exposure to tariffs and logistics risks. Many are adopting AI-driven demand forecasting and automated procurement, and pushing suppliers for transparency. Product redesign and SKU rationalization are also common. The most successful firms are those using data-driven insights, operational flexibility, and strategic supplier partnerships to adapt not just survive in this new era of global trade.
Consumer goods companies are encountering various challenges, such as shifting consumer preferences, supply chain disruptions, and rising raw material costs. In response, several leading players in the industry are embracing new technologies to enhance their product offerings. This study provides valuable insights into competitors’ revenue generation, key strategies, recent developments, and includes a comprehensive S.W.O.T. analysis, offering a clearer understanding of the competitive landscape and market positioning. To gain more insights about the leading players you can access the paid version of this report.
Top Companies Market Share in Video Game Console Industry: (In no particular order of Rank)
If any Company(ies) of your interest has/have not been disclosed in the above list then please let us know the same so that we will check the data availability in our database and provide you the confirmation or include it in the final deliverables.
Region and country analysis section of Video Game Console Industry Analysis has been segmented into 5 major region such as North America, Europe, Asia Pacific, Middle East & Africa ,and Latin America (along with respective major contributing countries) and provides the revenue share, current trends.
The base years considered for all the estimations by analyzing trends and growth rate will help you gain an in-depth understanding of the conclusions provided in this report. This report also includes figures, graphs, pie charts, tables and bar graphs that explain the data analysis based on current trends at the country level as well as key regions. This research report also focuses on assessing factors such as profit, product price, capacity, production, supply demand market growth rate along with others to create a clear picture on the future prospects of Video Game Console market.
The current report Scope analyzes Video Game Console Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
The above graph is for illustrative purposes only.
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Global Video Game Console Market Report 2025 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Video Game Console Industry growth. Video Game Console market has been segmented with the help of its Type, Application , and others. Video Game Console market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
We have defined the scope of the Video Game Console market using a blend of primary and secondary research approaches. The Type segment analysis of the Video Game Console market offers comprehensive insights into the revenue share and performance of key segments, along with an explanation of the factors contributing to their dominance at both global and regional levels. Additionally, we have included data on Gamepads Controllers, Joystick Controllers, Motion Controllers, Others segment revenue and year-on-year (Y-O-Y) growth, along with an in depth qualitative analysis.
The Video Game Console market segment analysis, which covers various product types, helps businesses explore new markets and diversify their customer base. This section is crafted to generate additional revenue streams and strengthen a company's competitive position in the market. We also provide the flexibility to create a customized scope based on the specific requirements of our clients.
Type of Video Game Console analyzed in this report are as follows:
The above Chart is for representative purposes and does not depict actual sale statistics. Access/Request the quantitative data to understand the trends and dominating segment of Video Game Console Industry. Request a Free Sample PDF!
This industry is one of the most evolving industry, driven by advanced technologies, changing consumer preferences, urbanization and rising disposable income. In this chapter, we present the Video Game Console market size, revenue share, and growth rate for each application/end-user segment, both globally and at the regional level.
Additionally, we provide qualitative insights, such as key driving and restraining factors that influence the growth of the Video Game Console market. This section offers valuable information for companies to gain a deeper understanding of market trends, challenges, and technological advancements. By leveraging this analysis, businesses can develop strategies and make well informed decisions to stay competitive in a rapidly changing and highly competitive market.
Some of the key Application of Video Game Console are:
The above Graph is for representation purposes only. This chart does not depict actual Market share.
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Research Analyst at Cognitive Market Research
I am a research analyst working in various domains including the Consumer Goods domain, and my primary responsibility is to conduct thorough research on various subjects and provide valuable insights to support client requirements. I have knowledge of research methodologies, and data mining which enables me to analyze large data sets, draw meaningful conclusions, and communicate them effectively. I stay up-to-date with the latest research trends, methodologies, and technologies to ensure that my research is accurate, relevant, and impactful.
Sneha Mali is a research analyst working in various domains including the Consumer Goods, market research and transport & logistics and her primary responsibility is to conduct thorough research on various subjects and provide valuable insights to support client requirements. Her knowledge of research methodologies, and data mining which enables me to analyze large data sets, draw meaningful conclusions, and communicate them effectively.Sneha stay up-to-date with the latest research trends, methodologies, and technologies to ensure that her research is accurate, relevant, and impactful.
In her current role, Sneha is committed to continuous learning and staying abreast of emerging trends in research methodologies. Regular participation in workshops, webinars, and industry conferences ensures that her skills remain sharp and relevant. She have demonstrated ability to transform complex data sets into clear and concise narratives that inform key business strategies. Collaborating with cross-functional teams.Sneha remains an invaluable asset in the dynamic landscape of market research.
Our study will explain complete manufacturing process along with major raw materials required to manufacture end-product. This report helps to make effective decisions determining product position and will assist you to understand opportunities and threats around the globe.
The Global Video Game Console Market is witnessing significant growth in the near future.
In 2023, the Gamepads Controllers segment accounted for noticeable share of global Video Game Console Market and is projected to experience significant growth in the near future.
The Household segment is expected to expand at the significant CAGR retaining position throughout the forecast period.
Some of the key companies Nintendo, Sony and others are focusing on its strategy building model to strengthen its product portfolio and expand its business in the global market.
Please note, we have not disclose, all the sources consulted/referred during a market study due to confidentiality and paid service concern. However, rest assured that upon purchasing the service or paid report version, we will release the comprehensive list of sources along with the complete report and we also provide the data support where you can intract with the team of analysts who worked on the report.
Disclaimer:
Type | Gamepads Controllers, Joystick Controllers, Motion Controllers, Others |
Application | Household, Commercial Use, Others |
List of Competitors | Nintendo, Microsoft, Sony, Envizions, Sega, Atari, Hudson Soft/NEC |
This chapter will help you gain GLOBAL Market Analysis of Video Game Console. Further deep in this chapter, you will be able to review Global Video Game Console Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Video Game Console. Further deep in this chapter, you will be able to review North America Video Game Console Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Video Game Console. Further deep in this chapter, you will be able to review Europe Video Game Console Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Video Game Console. Further deep in this chapter, you will be able to review Asia Pacific Video Game Console Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Video Game Console. Further deep in this chapter, you will be able to review South America Video Game Console Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East Market Analysis of Video Game Console. Further deep in this chapter, you will be able to review Middle East Video Game Console Market Split by various segments and Country Split.
Chapter 6 Middle East Market Analysis
This chapter will help you gain Middle East Market Analysis of Video Game Console. Further deep in this chapter, you will be able to review Middle East Video Game Console Market Split by various segments and Country Split.
Chapter 7 Africa Market Analysis
This chapter provides an in-depth analysis of the market share among key competitors of Video Game Console. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type Analysis 2019 -2031, will provide market size split by Type. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type Analysis 2021 - 2033
The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 11 Market Split by Application Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Video Game Console market
Chapter 12 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Chapter 13 Research Methodology and Sources
Why Gamepads Controllers have a significant impact on Video Game Console market? |
What are the key factors affecting the Gamepads Controllers and Joystick Controllers of Video Game Console Market? |
What is the CAGR/Growth Rate of Household during the forecast period? |
By type, which segment accounted for largest share of the global Video Game Console Market? |
Which region is expected to dominate the global Video Game Console Market within the forecast period? |
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