North America eSports Betting Market Analysis from 2022 to 2034 Containing Market Size, Share along with its CAGR, Forecast and Trends

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Country Analysis

  • United States
  • Canada
  • Mexico

Region / Country 2021 (A)2025 (A)2033 (P) CAGR

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Segmentation Analysis

Market size by (Illustrative, 2025)
Share distribution (2025)

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Competitive Landscape of the eSports Betting Market

The eSports Betting Market is a dynamic environment with a variety of competitors striving for market dominance. Companies are constantly looking for ways to expand their reach with strategies such as business acquisitions and strategic partnerships. Key players include established online gambling operators, specialized esports betting platforms, and rising startups that are bringing new and advanced esports betting solutions to the market.

May 2024: BetVictor expanded its partnership with Matchroom Sport for title sponsorship rights for a variety of snooker, pool, and darts events in the 2024/25 season. Under this agreement, BetVictor will sponsor the World Snooker Tour's Home Nation Series events, which include the English Open, Northern Ireland Open, Scottish Open, and Welsh Open. (Source: https://www.sportindustry.biz/news-categories/news/matchroom-sport-betvictor-title-sponsorship-uk-open-pool-snooker-darts/) November 2023: Betwinner has partnered with MiFinity to enhance its global presence and improve payment solutions for its customers. This collaboration aims to streamline transactions and provide a more efficient payment experience for users across multiple regions. (Source: https://igamingafrika.com/betwinner-partners-with-mifinity-to-grow-its-global-presence/) October 2023: Entain plc has completed the acquisition of Angstrom Sports, a specialist provider of next-generation sports modeling, forecasting, and data analytics. Angstrom's proprietary offering secures Entain as the only global operator with highly sophisticated in-house forecasting, analytics, risk, and pricing capabilities for US sports betting markets. (Source: https://www.entaingroup.com/news-insights/latest-news/2023/completion-of-acquisition-of-angstrom-sports/) June 2022: Betfred acquired a majority stake in LottoStar, South Africa's largest online betting company. This acquisition enhances Betfred's presence in the South African market, as LottoStar specializes in fixed-odds numbers betting and live games in the region. (Source: https://www.business-live.co.uk/enterprise/betfred-acquires-majority-stake-south-24314876)
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Company2022 (A)2023 (A)2024 (A)2025 (A)
Company 1โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข
Company 2โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข
Company 3โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข
Company 4โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข
Company 5โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข โ€ขโ€ขโ€ข

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Report Scope & Analysis

According to Cognitive Market Research, the global eSports Betting Market size was estimated at USD 2614.2 Million, out of which North America held the major market of more than 40% of the global revenue with a market size of USD 1045.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.2% from 2024 to 2031.

  • According to Cognitive Market Research, the US had a major share in the eSports Betting Market with a market size of USD 825.04 million in 2024 and is projected to grow at a CAGR of 6.0% during the forecast period. This dominance is due to the increasing popularity of eSports and its mainstream acceptance as a legitimate form of entertainment. The legalization and regulation of sports betting in many states, along with the rise of online betting platforms, are significantly driving market growth.
  • The Canada eSports Betting Market had a market share of USD 125.48 million in 2024 and is projected to grow at a CAGR of 7.0% during the forecast period. This high growth is attributed to the expanding eSports industry and the increasing number of Canadian bettors participating in eSports betting. The recent changes in regulations to allow single-event sports betting have also contributed to the growth of the market.
  • The Mexico eSports Betting Market is projected to witness growth at a CAGR of 6.7% during the forecast period, with a market size of USD 95.16 million in 2024.
The North America eSports Betting Market is experiencing significant growth due to the rising popularity of eSports events and competitions, which attract a large audience and betting interest. The expansion of online betting platforms and advancements in technology are making it easier for consumers to place bets on eSports events. Additionally, regulatory changes and the increasing acceptance of betting within the eSports community are contributing to the market's growth. The combination of these factors is expected to drive a steady increase in market size and betting activity across the region.

Analyst Conclusion

Our study will explain complete manufacturing process along with major raw materials required to manufacture end-product. This report helps to make effective decisions determining product positioning and will assist you to understand opportunities and threats around the globe.

The North America eSports Betting Market Analysis is witnessing significant growth in the near future.

In 2023, the Ages 19-25 segment accounted for a notable share of the North America eSports Betting Market Analysis.

Anushka Gore
Anushka Gore Verified Analyst
Senior Research Associate at Cognitive Market Research ยท Cognitive Market Research

Frequently Asked Questions

North America eSports Betting Market Analysis market size and growth rate is provided in the report covering 2021-2025 historical and 2025-2033 forecast data.
Major factors including drivers, restraints, opportunities and challenges are analyzed with detailed insights.
Top manufacturers and others are profiled in the report.
Segments include Age Group, Application and additional sub-segments.
Regional analysis covers all major markets. The report identifies the dominant region and provides country-level data.
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North America eSports Betting Market Analysis โ€” Table of Contents

Disclaimer: Redacted sample for representative purposes. Charts and data do not depict actual statistics. TOC varies by license selection.
License Edition

Age Group Ages 19-25, Ages 26-30, Ages 31 and Above
Application League of Legends, Counter-Strike 2, Dota 2, Others
List of Competitors Not Disclosed! Request To Preview the List

  • 1.1 Global Power Realignment & Strategic Alliances
  • 1.2 Geopolitical Risk Landscape & Conflict Hotspots
  • 1.3 International Trade Relations & Market Access Environment
  • 1.4 Regulatory & Policy Shifts Impacting Cross-Border Operations
  • 1.5 Supply Chain Resilience, Localization & Resource Nationalism
  • 1.6 Technology Sovereignty & Digital Geopolitics
  • 1.7 Strategic Implications for Investment, Growth & Market Entry

  • 2.1 Competitive Landscape Disruption & Strategic Shifts
  • 2.2 AI-Driven Transformation of Industry Value Chain
  • 2.3 Evolution of Business Models & Revenue Streams
  • 2.4 Operational Efficiency & Cost Structure Transformation
  • 2.5 Product, Service & Innovation Acceleration
  • 2.6 Customer Behavior & Demand Evolution
  • 2.7 Future Outlook: AI-Led Market Evolution & Strategic Implications

  • 3.1 Global North America eSports Betting Revenue Market Size, Trend Analysis 2022 - 2034
  • Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.

    3.2 Global North America eSports Betting Market Size By Regions 2022 - 2034
    • 3.2.1 Global North America eSports Betting Revenue Market Size By Region
  • 3.3 Global North America eSports Betting Market Size By Age Group 2022 - 2034
    • 3.3.1 Ages 19-25 Market Size
    • 3.3.2 Ages 26-30 Market Size
    • 3.3.3 Ages 31 and Above Market Size
  • 3.4 Global North America eSports Betting Market Size By Application 2022 - 2034
    • 3.4.1 League of Legends Market Size
    • 3.4.2 Counter-Strike 2 Market Size
    • 3.4.3 Dota 2 Market Size
    • 3.4.4 Others Market Size
  • 3.5 Global Level Competitor Analysis (Subject to Data Availability (Private Players))
  • You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)

    3.6 Executive Summary Global Market (2021 vs 2025 vs 2033)
    • 3.6.1 Regional Market Revenue Summary 2021 vs 2025 vs 2033
    • 3.6.2 Global Market Revenue Split By Age Group
    • 3.6.3 Global Market Revenue Split By Application
    • Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable

      3.6.4 Global Market Dynamics, Trends, Drivers, Restraints, Opportunities

  • 4.1 North America North America eSports Betting Market Outlook
    • 4.1.1 North America North America eSports Betting Market Size 2022 - 2034
    • 4.1.2 North America North America eSports Betting Market Size By Country 2022 - 2034
    • 4.1.3 North America North America eSports Betting Market Size by Age Group 2022 - 2034
      • 4.1.3.1 North America Ages 19-25 Market Size
      • 4.1.3.2 North America Ages 26-30 Market Size
      • 4.1.3.3 North America Ages 31 and Above Market Size
    • 4.1.4 North America North America eSports Betting Market Size by Application 2022 - 2034
      • 4.1.4.1 North America League of Legends Market Size
      • 4.1.4.2 North America Counter-Strike 2 Market Size
      • 4.1.4.3 North America Dota 2 Market Size
      • 4.1.4.4 North America Others Market Size

  • 5.1 Europe North America eSports Betting Market Outlook
    • 5.1.1 Europe North America eSports Betting Market Size 2022 - 2034
    • 5.1.2 Europe North America eSports Betting Market Size By Country 2022 - 2034
    • 5.1.3 Europe North America eSports Betting Market Size by Age Group 2022 - 2034
      • 5.1.3.1 Europe Ages 19-25 Market Size
      • 5.1.3.2 Europe Ages 26-30 Market Size
      • 5.1.3.3 Europe Ages 31 and Above Market Size
    • 5.1.4 Europe North America eSports Betting Market Size by Application 2022 - 2034
      • 5.1.4.1 Europe League of Legends Market Size
      • 5.1.4.2 Europe Counter-Strike 2 Market Size
      • 5.1.4.3 Europe Dota 2 Market Size
      • 5.1.4.4 Europe Others Market Size

  • 6.1 Asia Pacific North America eSports Betting Market Outlook
    • 6.1.1 Asia Pacific North America eSports Betting Market Size 2022 - 2034
    • 6.1.2 Asia Pacific North America eSports Betting Market Size By Country 2022 - 2034
    • 6.1.3 Asia Pacific North America eSports Betting Market Size by Age Group 2022 - 2034
      • 6.1.3.1 Asia Pacific Ages 19-25 Market Size
      • 6.1.3.2 Asia Pacific Ages 26-30 Market Size
      • 6.1.3.3 Asia Pacific Ages 31 and Above Market Size
    • 6.1.4 Asia Pacific North America eSports Betting Market Size by Application 2022 - 2034
      • 6.1.4.1 Asia Pacific League of Legends Market Size
      • 6.1.4.2 Asia Pacific Counter-Strike 2 Market Size
      • 6.1.4.3 Asia Pacific Dota 2 Market Size
      • 6.1.4.4 Asia Pacific Others Market Size

  • 7.1 South America North America eSports Betting Market Outlook
    • 7.1.1 South America North America eSports Betting Market Size 2022 - 2034
    • 7.1.2 South America North America eSports Betting Market Size By Country 2022 - 2034
    • 7.1.3 South America North America eSports Betting Market Size by Age Group 2022 - 2034
      • 7.1.3.1 South America Ages 19-25 Market Size
      • 7.1.3.2 South America Ages 26-30 Market Size
      • 7.1.3.3 South America Ages 31 and Above Market Size
    • 7.1.4 South America North America eSports Betting Market Size by Application 2022 - 2034
      • 7.1.4.1 South America League of Legends Market Size
      • 7.1.4.2 South America Counter-Strike 2 Market Size
      • 7.1.4.3 South America Dota 2 Market Size
      • 7.1.4.4 South America Others Market Size

  • 8.1 Middle East North America eSports Betting Market Outlook
    • 8.1.1 Middle East North America eSports Betting Market Size 2022 - 2034
    • 8.1.2 Middle East North America eSports Betting Market Size By Country 2022 - 2034
    • 8.1.3 Middle East North America eSports Betting Market Size by Age Group 2022 - 2034
      • 8.1.3.1 Middle East Ages 19-25 Market Size
      • 8.1.3.2 Middle East Ages 26-30 Market Size
      • 8.1.3.3 Middle East Ages 31 and Above Market Size
    • 8.1.4 Middle East North America eSports Betting Market Size by Application 2022 - 2034
      • 8.1.4.1 Middle East League of Legends Market Size
      • 8.1.4.2 Middle East Counter-Strike 2 Market Size
      • 8.1.4.3 Middle East Dota 2 Market Size
      • 8.1.4.4 Middle East Others Market Size

  • 9.1 Africa North America eSports Betting Market Outlook
    • 9.1.1 Africa North America eSports Betting Market Size 2022 - 2034
    • 9.1.2 Africa North America eSports Betting Market Size By Country 2022 - 2034
    • 9.1.3 Africa North America eSports Betting Market Size by Age Group 2022 - 2034
      • 9.1.3.1 Africa Ages 19-25 Market Size
      • 9.1.3.2 Africa Ages 26-30 Market Size
      • 9.1.3.3 Africa Ages 31 and Above Market Size
    • 9.1.4 Africa North America eSports Betting Market Size by Application 2022 - 2034
      • 9.1.4.1 Africa League of Legends Market Size
      • 9.1.4.2 Africa Counter-Strike 2 Market Size
      • 9.1.4.3 Africa Dota 2 Market Size
      • 9.1.4.4 Africa Others Market Size

  • 10.1 Top Competitors Analysis
    • (Subject to Data Availability (Private Players))

      10.1.1 Global North America eSports Betting Market Revenue and Share by Key Players
    • 10.1.2 Top Players Ranking 2024
    • 10.1.3 New Product Launch Analysis
    • 10.1.4 Industry Mergers and Acquisition Analysis
  • 10.2 Company Profile (Data Subject to Availability) Sample Format

    • 11.1 Market Drivers
    • 11.2 Market Restraints
    • 11.3 Market Trends
    • 11.4 Market Opportunity
    • 11.5 Technological Road Map (Subject to Data Availability)
    • 11.6 Product Life Cycle (Subject to Data Availability)
    • 11.7 Customer and Buyer Behavior Analysis
      • 11.7.1 Consumer Demographics and Target Audience Assessment
      • 11.7.2 Consumer Purchase Behavior and Demand Assessment
      • 11.7.3 Consumer Pricing Dynamics and Affordability Assessment
      • 11.7.4 Digital Consumer Engagement and Online Adoption Analysis
      • 11.7.5 Future Consumption Trends and Demand Evolution Analysis
      • 11.7.6 Enterprise Procurement & Purchasing Behavior Analysis
      • 11.7.7 Buyer Decision-Making & Purchase Influence Assessment
      • 11.7.8 Customer Expectations & Service Experience Evaluation
      • 11.7.9 Vendor Selection & Supplier Preference Analysis
      • 11.7.10 Customer Retention & Loyalty Strategy Assessment
      • 11.7.11 Pricing Sensitivity & Value Perception Analysis
      • 11.7.12 Customer Segmentation & Demand Pattern Analysis
      • 11.7.13 Relationship Management & Strategic Partnership Trends
    • 11.8 Market Attractiveness Analysis
    • 11.9 PESTEL Analysis
      • 11.9.1 Political Factors
      • 11.9.2 Economic Factors
      • 11.9.3 Social Factors
      • 11.9.4 Technological Factors
      • 11.9.5 Legal Factors
      • 11.9.6 Environmental Factors
    • 11.10 Industrial Chain Analysis (Subject to Data Availability)
      • 11.10.1 Industry Chain Analysis
      • 11.10.2 Manufacturing Cost Analysis
      • 11.10.3 Supply Side Analysis
        • 11.10.3.1 Raw Material Analysis
        • 11.10.3.2 Raw Material Procurement Analysis
        • 11.10.3.3 Raw Material Price Trend Analysis
    • 11.11 Porterโ€™s Five Forces Analysis
      • 11.11.1 Bargaining Power of Suppliers
      • 11.11.2 Bargaining Power of Buyers
      • 11.11.3 Threat of New Entrants
      • 11.11.4 Threat of Substitutes
      • 11.11.5 Degree of Competition
    • 11.12 Patent Analysis (Subject to Data Availability)
    • 11.13 ESG Analysis

    • 12.1 Ages 19-25
      • 12.1.1 Global North America eSports Betting Revenue Market Size and Share by Ages 19-25 2022 - 2034
    • 12.2 Ages 26-30
      • 12.2.1 Global North America eSports Betting Revenue Market Size and Share by Ages 26-30 2022 - 2034
    • 12.3 Ages 31 and Above
      • 12.3.1 Global North America eSports Betting Revenue Market Size and Share by Ages 31 and Above 2022 - 2034

    • 13.1 League of Legends
      • 13.1.1 Global North America eSports Betting Revenue Market Size and Share by League of Legends 2022 - 2034
    • 13.2 Counter-Strike 2
      • 13.2.1 Global North America eSports Betting Revenue Market Size and Share by Counter-Strike 2 2022 - 2034
    • 13.3 Dota 2
      • 13.3.1 Global North America eSports Betting Revenue Market Size and Share by Dota 2 2022 - 2034
    • 13.4 Others
      • 13.4.1 Global North America eSports Betting Revenue Market Size and Share by Others 2022 - 2034

    • 14.1 Company Gap Assessment Analysis
    • 14.2 Product & Service Portfolio Gap Analysis
    • 14.3 Demand-Supply Imbalance Analysis
    • 14.4 Market Opportunity & Unmet Needs Analysis
    • 14.5 Technology Adoption & Digital Transformation Gap Analysis
    • 14.6 Operational Efficiency & Process Gap Analysis
    • 14.7 Infrastructure & Capacity Gap Analysis
    • 14.8 Geographic Coverage & Distribution Gap Analysis
    • 14.9 Investment Opportunity & Funding Gap Analysis
    • 14.10 Pricing Structure & Margin Gap Analysis
    • 14.11 Innovation & R&D Capability Gap Analysis
    • 14.12 Policy, Compliance & Regulatory Gap Analysis
    • 14.13 Customer Experience & Expectation Gap Analysis
    • 14.14 Future Growth Opportunity Gap Analysis
    • 14.15 Market Accessibility & Penetration Gap Analysis

    • 15.1 Gross Margin Overview and Industry Profitability Trends
    • 15.2 Regional Gross Margin Performance Analysis
    • 15.3 Supply Chain and Distribution Impact on Gross Margins
    • 15.4 Pricing Strategy and Value-Added Margin Assessment
    • 15.5 Key Factors Influencing Gross Margin Variability
    • 15.6 Future Gross Margin Outlook and Profitability Trends

    • 16.1 Key Takeaways
    • Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.

      16.2 Analyst Point of View
    • 16.3 Assumptions and Acronyms

    • 17.1 Primary Data Collection
      • 17.1.1 Steps for Primary Data Collection
        • 17.1.1.1 Identification of KOL
      • 17.1.2 Backward Integration
      • 17.1.3 Forward Integration
      • 17.1.4 How Primary Research Help Us
      • 17.1.5 Modes of Primary Research
    • 17.2 Secondary Research
      • 17.2.1 How Secondary Research Help Us
      • 17.2.2 Sources of Secondary Research
    • 17.3 Data Validation
      • 17.3.1 Data Triangulation
      • 17.3.2 Top Down & Bottom Up Approach
      • 17.3.3 Cross check KOL Responses with Secondary Data
    • 17.4 Data Representation

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    Research Framework ยท 70:30 Primary:Secondary

    Our Proprietary Methodology

    Cognitive Market Research employs "The Full Truthโ„ข" methodology — a rigorous triangulation process that combines primary research, secondary validation, and expert calibration. Implemented by Anushka Gore and team for the North America eSports Betting Market Analysis Market analysis.

    01

    Primary Intelligence Gathering

    Direct interviews with 50+ industry stakeholders including manufacturers, distributors, end-users, and regulatory bodies across all six regions.

    02

    Secondary Data Triangulation

    Cross-referencing against trade databases, customs records, financial filings, patent databases, and verified industry publications.

    03

    Expert Validation Protocol

    Each data point undergoes validation by minimum two independent domain experts with 15+ years of industry experience.

    04

    Athenaeum AI Processing

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    05

    Editorial & QA Review

    Final review by senior analysts ensures accuracy, coherence, and actionability of all insights and recommendations.

    Data Assurance Metrics
    Data Points Validated 10,400+
    Expert Interviews 54
    Countries Covered 39+
    Company Profiles 22+
    Forecast Accuracy (Historical) 94.2%
    Report Pages 250+
    Analytical Coverage
    Market Sizing Revenue Forecast CAGR Analysis Competitor Benchmarking SWOT Porter's Analysis PESTEL Value Chain ESG Analysis Tariff Impact Patent Mapping Tech Trends

    To maintain the integrity of our proprietary methodology and protect our elite expert network, specific source disclosures are reserved for full-access partners. Our research framework is anchored by a 70:30 primary-to-secondary ratio, ensuring your strategy is driven by real-time market intelligence rather than recycled, publicly available, or AI-generated data. Every deliverable includes an exhaustive source directory and grants direct analyst access.

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