Global Gambling And Entertainment
Market Report
2025
The global Gambling and Entertainment market size will be USD 555142.2 million in 2024. Increased use of the internet and an increase in the use of cell phones by people to play online games is expected to boost sales to USD 730529.263 million by 2031, with a Compound Annual Growth Rate (CAGR) of 4.00% from 2024 to 2031.
The base year for the calculation is 2024. The historical will be 2021 to 2024. The year 2025 will be estimated one while the forecasted data will be from year 2025 to 2033. When we deliver the report that time we updated report data till the purchase date.
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According to Cognitive Market Research, the global Gambling and Entertainment market size will be USD 555142.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 4.00% from 2024 to 2031.
2024 | 2025 | 2032 | 2033 | CAGR | |
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Global Gambling And Entertainment Market Sales Revenue | $ 555142 Million | 121212 | 121212 | 121212 | 4% |
North America Gambling And Entertainment Market Sales Revenue | $ 222057 Million | 121212 | 121212 | 121212 | 2.2% |
Mexico Gambling And Entertainment Market Sales Revenue | $ 20207.2 Million | 121212 | 121212 | 121212 | 2.7% |
Canada Gambling And Entertainment Market Sales Revenue | $ 26646.8 Million | 121212 | 121212 | 121212 | 3% |
United States Gambling And Entertainment Market Sales Revenue | $ 175203 Million | 121212 | 121212 | 121212 | 2% |
Europe Gambling And Entertainment Market Sales Revenue | $ 166543 Million | 121212 | 121212 | 121212 | 2.5% |
Germany Gambling And Entertainment Market Sales Revenue | $ 32975.4 Million | 121212 | 121212 | 121212 | 2.7% |
France Gambling And Entertainment Market Sales Revenue | $ 15321.9 Million | 121212 | 121212 | 121212 | 1.7% |
Spain Gambling And Entertainment Market Sales Revenue | $ 13656.5 Million | 121212 | 121212 | 121212 | 1.6% |
United Kingdom Gambling And Entertainment Market Sales Revenue | $ 27979.2 Million | 121212 | 121212 | 121212 | 3.3% |
Russia Gambling And Entertainment Market Sales Revenue | $ 25814.1 Million | 121212 | 121212 | 121212 | 1.5% |
Italy Gambling And Entertainment Market Sales Revenue | $ 14322.7 Million | 121212 | 121212 | 121212 | 1.9% |
Rest of Europe Gambling And Entertainment Market Sales Revenue | $ 25814.1 Million | 121212 | 121212 | 121212 | 1.2% |
Asia Pacific Gambling And Entertainment Market Sales Revenue | $ 127683 Million | 121212 | 121212 | 121212 | 6% |
India Gambling And Entertainment Market Sales Revenue | $ 15321.9 Million | 121212 | 121212 | 121212 | 7.8% |
Korea Gambling And Entertainment Market Sales Revenue | $ 12768.3 Million | 121212 | 121212 | 121212 | 5.1% |
Japan Gambling And Entertainment Market Sales Revenue | $ 17620.2 Million | 121212 | 121212 | 121212 | 4.5% |
China Gambling And Entertainment Market Sales Revenue | $ 57457.2 Million | 121212 | 121212 | 121212 | 5.5% |
Australia Gambling And Entertainment Market Sales Revenue | $ 6639.5 Million | 121212 | 121212 | 121212 | 5.7% |
Rest of APAC Gambling And Entertainment Market Sales Revenue | $ 9065.47 Million | 121212 | 121212 | 121212 | 5.8% |
South America Gambling And Entertainment Market Sales Revenue | $ 27757.1 Million | 121212 | 121212 | 121212 | 3.4% |
Colombia Gambling And Entertainment Market Sales Revenue | $ 2470.38 Million | 121212 | 121212 | 121212 | 3.2% |
Argentina Gambling And Entertainment Market Sales Revenue | $ 4663.19 Million | 121212 | 121212 | 121212 | 4.3% |
Brazil Gambling And Entertainment Market Sales Revenue | $ 11880 Million | 121212 | 121212 | 121212 | 4% |
Chile Gambling And Entertainment Market Sales Revenue | $ 1998.51 Million | 121212 | 121212 | 121212 | 3.7% |
Peru Gambling And Entertainment Market Sales Revenue | $ 2276.08 Million | 121212 | 121212 | 121212 | 3.6% |
Rest of South America Gambling And Entertainment Market Sales Revenue | $ 4468.89 Million | 121212 | 121212 | 121212 | 2.5% |
Middle East Gambling And Entertainment Market Sales Revenue | $ 11102.8 Million | 121212 | 121212 | 121212 | 3.7% |
Turkey Gambling And Entertainment Market Sales Revenue | $ 954.84 Million | 121212 | 121212 | 121212 | 3.2% |
Egypt Gambling And Entertainment Market Sales Revenue | $ 1165.8 Million | 121212 | 121212 | 121212 | 4% |
Rest of MEA Gambling And Entertainment Market Sales Revenue | $ 1310.14 Million | 121212 | 121212 | 121212 | 2.7% |
Base Year | 2024 |
Historical Data Time Period | 2021-2024 |
Forecast Period | 2025-2033 |
Market Split by Type of Gambling |
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Market Split by Distribution Channel |
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Market Split by Demographics |
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Market Split by Gender |
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Market Split by Platform |
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List of Competitors |
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Regional Analysis |
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Country Analysis |
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Market Drivers:
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Report scope is customizable as we have a huge database of Gambling And Entertainment industry. We can deliver an exclusive report Edition/Consultation as per your data requirements. Request for your Free Sample Pages.
Gambling And Entertainment Market is Segmented as below. Particular segment of your interest can be provided without any additional cost. Download the Sample Pages!
The industries that offer games of chance, betting activities, and different kinds of entertainment, like casinos, sports betting, lotteries, online gaming, and other associated services, fall under the gambling and entertainment market. Increased e-sports betting, expansion in female gamblers, robust economic growth in emerging nations, and rising disposable income all contributed to the historic period's boom. The legalization of gambling will also drive the gambling and entertainment market, the quickening pace of urbanization, the growing usage of social media, population growth, and increased internet penetration. Conversely, problems related to privacy and data theft could prevent the gambling sector from expanding in the future.
Growing e-sports betting is the primary driver of the gambling and entertainment market expansion. Professional players of online multiplayer video games, or "e-sports," have witnessed a sharp increase in the betting industry. The attraction of huge prize money draws a broad client base, which is one of the key factors driving industry expansion. As e-sports have grown in popularity, numerous casino operators have entered the gambling and entertainment market. This pattern is anticipated to persist as more industry participants concentrate on e-sports and create fresh offerings to draw customers, such as internet gaming services. This tendency has also been encouraged by the increasing use of smartphones and the accessibility to mobile application-based lottery games. Furthermore, the casino industry is using online gambling platforms more and more to get into the expanding gambling and entertainment market. In addition, the e-sports business will benefit from the loosening of laws around online sports betting, which will propel market expansion throughout the projection period.
The launch of bitcoin-based gaming will spur gambling and entertainment market expansion. Online transactions are conducted using Bitcoin, a decentralized digital money. National central banks do not govern it and offer a high degree of anonymity. Additionally, when utilizing bitcoins, consumers do not need to divulge any personal information. In comparison to fiat money, bitcoin offers a number of benefits, including seamless international transactions, effortless deposits and withdrawals, reduced fraud risks, expedited payments, and the absence of transaction costs. Customers can utilize any transaction platform, including online lotteries and e-sports betting, for online activities because there are multiple transaction types available. Customers are happy as a result, and their online gambling experience is improved. The increasing popularity of online activities is expected to fuel the trend of utilizing bitcoins for gambling, which will drive the gambling and entertainment market's growth throughout the forecast period.
During the forecast period, risks related to privacy and data theft are anticipated to impede the growth of the gambling and entertainment industry. Sensitive consumer data may be stolen from casinos and online gambling platforms. Furthermore, employees in the gaming sector frequently move between rival companies, necessitating a thorough "Joiners, Movers, Leavers" procedure. It also calls for a greater awareness of data leaks occurring within every firm. For instance, a string of casino hacks affected the Hard Rock Casino, a restaurant chain with headquarters in the UK, in August 2022. Particularly with regard to merchants, banks, and increasingly gaming and casino establishments, this pattern of recurring breaches is evident. As a result, it is anticipated that privacy and data theft concerns would limit the expansion of the gambling and entertainment market.
The COVID-19 pandemic caused a number of challenges for all global markets to operate. Government-imposed social distancing rules and lockdowns proved to be the largest obstacles to the operation of all the enterprises. The abrupt closure of the land-based casinos had a similar effect on the gambling and entertainment sectors. Casinos, bars, bingo halls, horse racing tracks with electronic gaming machines (EGMs), poker rooms, and betting shops are a few of the significant land-based gambling establishments. These locations were all temporarily closed. The majority of gambling activity has moved online. The gambling and entertainment market suffered a significant loss as a result of pre-scheduled activities being canceled or postponed. During the pandemic, these factors all had a part in the market's collapse.
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To expand their line of business and solidify their place in the market, a number of industry participants are employing acquisition tactics. Furthermore, among the main techniques used by businesses are partnerships and collaborations. To introduce cutting-edge products and technologies to the gambling and entertainment market, major players in the industry are investing in research and development.
August 2021: As per the agreement signed, Golden Nugget Online Gaming Inc. and DraftKings Inc. will be acquired by DraftKings in an all-stock deal. As a consequence of the transaction, DraftKings was able to utilize Golden Nugget's well-known brand, iGaming product knowledge, and combined database of over 5 million customers. (Source: https://draftkings.gcs-web.com/news-releases/news-release-details/draftkings-reaches-agreement-acquire-golden-nugget-online-gaming ) July 2021: FanDuel Casino has been introduced in New Jersey and Michigan by the FanDuel Group, which Flutter Entertainment PLC owns. FanDuel Casino now offers live dealer baccarat, roulette, and blackjack for its patrons. (Source: https://www.flutter.com/news-and-insights/press-releases/fanduel-casino-launches-standalone-product-in-new-jersey-adds-live-dealer-game-in-michigan/ ) March 2021: BetMGM of Entain PLC and Audacy, the industry leader in gaming and sports betting (previously Entercom Communications Corp.), announced a multi-year deal. As a result of this deal, BetMGM will be Audacy's preferred sports betting partner on all of its top-notch sports broadcast stations, as well as on the "BetQL Audio Network," Audacy and Bet QL apps and digital platforms. (Source: https://audacyinc.com/press/audacy-and-betmgm-announce-multiyear-strategic-partnership/ )
Top Companies Market Share in Gambling And Entertainment Industry: (In no particular order of Rank)
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According to Cognitive Market Research, North America currently dominates the Gambling and Entertainment market, and the region is expected to have significant growth during the projected period driven by the continued state-by-state legalization of internet gambling and sports betting. Following the Supreme Court's 2018 ruling to overturn the federal ban on sports betting, many states have taken steps to legalize and regulate the industry, which has increased revenue for this particular market. The emergence of online and mobile platforms has also changed the gaming scene by making it easier for users to interact with bookmakers and casinos.
Asia-Pacific is expected to make significant gains during the projected period, with the greatest compound annual growth rate (CAGR). The market is expanding due to rising disposable incomes and changing customer preferences for entertainment and leisure. The proliferation of smartphones and increased internet accessibility are two more factors fueling the local mobile gaming industry's growth. It is projected that the gaming market in Asia Pacific will continue to expand as more investments are made in infrastructure and technology and as favorable laws are put into place.
The current report Scope analyzes Gambling And Entertainment Market on 5 major region Split (In case you wish to acquire a specific region edition (more granular data) or any country Edition data then please write us on info@cognitivemarketresearch.com
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According to Cognitive Market Research, the global Gambling and Entertainment market size was estimated at USD 555142.2 Million, out of which North America held the major market share of more than 40% of the global revenue with a market size of USD 222056.88 million in 2024 and will grow at a compound annual growth rate (CAGR) of 2.2% from 2024 to 2031.
According to Cognitive Market Research, the global Gambling and Entertainment market size was estimated at USD 555142.2 Million, out of which Europe held the market share of more than 30% of the global revenue with a market size of USD 166542.66 million in 2024 and will grow at a compound annual growth rate (CAGR) of 2.5% from 2024 to 2031.
According to Cognitive Market Research, the global Gambling and Entertainment market size was estimated at USD 555142.2 Million, out of which Asia Pacific held the market share of around 23% of the global revenue with a market size of USD 127682.71 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.0% from 2024 to 2031.
According to Cognitive Market Research, the global Gambling and Entertainment market size was estimated at USD 555142.2 Million, out of which the Latin America held the market share of around 5% of the global revenue with a market size of USD 27757.11 million in 2024 and will grow at a compound annual growth rate (CAGR) of 3.4% from 2024 to 2031.
According to Cognitive Market Research, the global Gambling and Entertainment market size was estimated at USD 555142.2 Million, out of which the Middle East and Africa held the major market share of around 2% of the global revenue with a market size of USD 11102.84 million in 2024 and will grow at a compound annual growth rate (CAGR) of 3.7% from 2024 to 2031..
Global Gambling And Entertainment Market Report 2025 Edition talks about crucial market insights with the help of segments and sub-segments analysis. In this section, we reveal an in-depth analysis of the key factors influencing Gambling And Entertainment Industry growth. Gambling And Entertainment market has been segmented with the help of its Type of Gambling, Distribution Channel Demographics, and others. Gambling And Entertainment market analysis helps to understand key industry segments, and their global, regional, and country-level insights. Furthermore, this analysis also provides information pertaining to segments that are going to be most lucrative in the near future and their expected growth rate and future market opportunities. The report also provides detailed insights into factors responsible for the positive or negative growth of each industry segment.
According to Cognitive Market Research, casino gambling category is likely to dominate the Gambling and Entertainment Market over the forecast period because of the widespread appeal of casino gambling like virtual slot machines, blackjack, and more. The popularity of fast-paced casino games fuels this market. For instance, over 100 live and interactive casino gambling are available on the Lucky Block online casino website. Customers are also drawn to play the games smoothly by the customer service that is available.
The online sports betting is the fastest-growing segment in the Gambling and Entertainment Market. The proliferation of high-speed internet and smartphones has made it simpler for customers to interact with betting platforms from any location, which has increased demand. Furthermore, a wider range of consumers has been drawn in by the legalization of sports betting in numerous areas, namely in North America and portions of Europe. Technological developments like live betting and real-time data analytics have improved user experience and increased the attraction of online sports betting for both novice and expert gamblers.
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According to Cognitive Market Research, the offline segment holds the largest share of the market. A sizable portion of the business is still devoted to offline gambling, which includes brick-and-mortar casinos, sports books, and other physical establishments. Because of restrictions and lockdowns during the COVID-19 pandemic, offline gaming suffered a setback; however, as the restrictions have loosened, it has recovered. Many gamers still prefer the social and immersive atmosphere of live gaming in casinos and entertainment venues. The rise of the offline gaming market has also been assisted by the resurgence of the tourism and entertainment industries in important areas.
In the Gambling and Entertainment Market, the online has been expanding at a rapid pace because of the spread of smartphones, higher internet penetration, and technological developments. An increasing amount of people are using online platforms since they are convenient, accessible, and have a large selection of games. The popularity of online gambling has increased even more with the introduction of live streaming and the growth of digital payment options. Online gambling's expansion has also been aided by the opening of new markets brought about by the legalization of the activity in several jurisdictions.
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According to Cognitive Market Research, the 35-44 Years segment holds the largest market share propelled by the increased use of online platforms and digitalization. This group has embraced sports betting, gaming applications, and internet gambling. They are typically tech-savvy and very active on digital media. This age group's increased engagement has been attributed to their rising desire for mobile-based entertainment as well as their usage of social media to promote gambling sites.
In the Gambling and Entertainment market, the rapidly growing sector is the 25-34 Years category driven by a desire for leisure activities that have a chance for financial reward along with excitement and a greater level of discretionary income. In addition, loyalty schemes and special deals from entertainment companies have worked well to draw in and keep consumers in this age range, which has helped them maintain their market share.
According to Cognitive Market Research, the male segment dominates the market. Males have dominated the gambling and entertainment market, making up a higher proportion of players in sports betting and online poker, among other industries. The growing popularity of digital platforms and mobile applications that satisfy their gaming tastes is a major factor contributing to the male category's continuous expansion.
Female is projected to be the fastest-growing segment in the Gambling and Entertainment market because online gaming platforms are becoming more and more popular and provide a greater selection of casual, social, and mobile games, such as bingo and slots. Plus, more women are playing both live and online poker thanks to focused marketing campaigns and the development of safer gaming settings.
According to Cognitive Market Research, the desktop segment dominates the market. In contrast to portable devices and other gadgets, the desktop has a sizable screen size that lets gamers appreciate the intricacies and visuals of the game. Additionally, better gambling is made possible by desktop computers' performance features, which include adjustable storage capacity, picture and audio quality, and picture quality. These elements have contributed to the desktop-type segment's expansion.
Mobile is projected to be the fastest-growing segment in the Gambling and Entertainment market. There is now more access to online gambling via mobile phones due to advanced technologies in smartphones that produce realistic game pictures. The industry is growing because mobile phones are widely available at reasonable costs and have contemporary features like better graphics and expandable storage.
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Conclusion
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Type of Gambling | Casino Gambling, Land-Based Casinos, Online Casinos, Sports Betting, Online Sports Betting, Offline Sports Betting, Lottery, Poker, Other Gambling Types |
Distribution Channel | Online, Offline |
Demographics | Under 18 Years, 18-24 Years, 25-34 Years, 35-44 Years, 45 Years and Above |
Gender | Male, Female |
Platform | Mobile, Desktop |
List of Competitors | Las Vegas Sands (U.S.), MGM Resorts (U.S.), Caesars Entertainment (U.S.), Galaxy Entertainment (Hong Kong), Wynn Resorts (U.S.), Melco Resorts & Entertainment (Hong Kong), Penn National Gaming (U.S.), SJM Holdings (Hong Kong), Boyd Gaming (U.S.), Genting Group (Malaysia), Crown Resorts (Australia), bet365 (U.K.), Flutter Entertainment (Ireland), William Hill (U.K.), Kindred Group (Malta), 888 Holdings (Gibraltar), Betsson AB (Sweden), Entain plc (Isle of Man) |
This chapter will help you gain GLOBAL Market Analysis of Gambling And Entertainment. Further deep in this chapter, you will be able to review Global Gambling And Entertainment Market Split by various segments and Geographical Split.
Chapter 1 Global Market Analysis
Global Market has been segmented on the basis 5 major regions such as North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.
You can purchase only the Executive Summary of Global Market (2019 vs 2024 vs 2031)
Global Market Dynamics, Trends, Drivers, Restraints, Opportunities, Only Pointers will be deliverable
This chapter will help you gain North America Market Analysis of Gambling And Entertainment. Further deep in this chapter, you will be able to review North America Gambling And Entertainment Market Split by various segments and Country Split.
Chapter 2 North America Market Analysis
This chapter will help you gain Europe Market Analysis of Gambling And Entertainment. Further deep in this chapter, you will be able to review Europe Gambling And Entertainment Market Split by various segments and Country Split.
Chapter 3 Europe Market Analysis
This chapter will help you gain Asia Pacific Market Analysis of Gambling And Entertainment. Further deep in this chapter, you will be able to review Asia Pacific Gambling And Entertainment Market Split by various segments and Country Split.
Chapter 4 Asia Pacific Market Analysis
This chapter will help you gain South America Market Analysis of Gambling And Entertainment. Further deep in this chapter, you will be able to review South America Gambling And Entertainment Market Split by various segments and Country Split.
Chapter 5 South America Market Analysis
This chapter will help you gain Middle East Market Analysis of Gambling And Entertainment. Further deep in this chapter, you will be able to review Middle East Gambling And Entertainment Market Split by various segments and Country Split.
Chapter 6 Middle East Market Analysis
This chapter will help you gain Middle East Market Analysis of Gambling And Entertainment. Further deep in this chapter, you will be able to review Middle East Gambling And Entertainment Market Split by various segments and Country Split.
Chapter 7 Africa Market Analysis
This chapter provides an in-depth analysis of the market share among key competitors of Gambling And Entertainment. The analysis highlights each competitor's position in the market, growth trends, and financial performance, offering insights into competitive dynamics, and emerging players.
Chapter 8 Competitor Analysis (Subject to Data Availability (Private Players))
(Subject to Data Availability (Private Players))
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
Data Subject to Availability as we consider Top competitors and their market share will be delivered.
This chapter would comprehensively cover market drivers, trends, restraints, opportunities, and various in-depth analyses like industrial chain, PESTEL, Porter’s Five Forces, and ESG, among others. It would also include product life cycle, technological advancements, and patent insights.
Chapter 9 Qualitative Analysis (Subject to Data Availability)
Segmentation Type of Gambling Analysis 2019 -2031, will provide market size split by Type of Gambling. This Information is provided at Global Level, Regional Level and Top Countries Level The report with the segmentation perspective mentioned under this chapters will be delivered to you On Demand. So please let us know if you would like to receive this additional data as well. No additional cost will be applicable for the same.
Chapter 10 Market Split by Type of Gambling Analysis 2021 - 2033
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Chapter 11 Market Split by Distribution Channel Analysis 2021 - 2033
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Chapter 12 Market Split by Demographics Analysis 2021 - 2033
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Chapter 13 Market Split by Gender Analysis 2021 - 2033
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Chapter 14 Market Split by Platform Analysis 2021 - 2033
This chapter helps you understand the Key Takeaways and Analyst Point of View of the global Gambling And Entertainment market
Chapter 15 Research Findings
Here the analyst will summarize the content of entire report and will share his view point on the current industry scenario and how the market is expected to perform in the near future. The points shared by the analyst are based on his/her detailed in-depth understanding of the market during the course of this report study. You will be provided exclusive rights to interact with the concerned analyst for unlimited time pre purchase as well as post purchase of the report.
Chapter 16 Research Methodology and Sources
Why Casino Gambling have a significant impact on Gambling And Entertainment market? |
What are the key factors affecting the Casino Gambling and Land-Based Casinos of Gambling And Entertainment Market? |
What is the CAGR/Growth Rate of Online during the forecast period? |
By type, which segment accounted for largest share of the global Gambling And Entertainment Market? |
Which region is expected to dominate the global Gambling And Entertainment Market within the forecast period? |
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