Mark Zuckerberg, the co-founder of Facebook and now the CEO of Meta, stated on 15th November that a novel touch sensor and a plastic substance may work together to enable the development of a "metaverse."
Meta artificial intelligence experts collaborated with Carnegie Mellon University scientists to develop a malleable plastic "skin" that is less than 3 millimeters thick.
The ReSkin material, which is quite inexpensive, contains magnetic particles that form a magnetic field.
The magnetic field from the implanted particles varies when the skin comes into touch with another surface. The sensor monitors the change in magnetic flux before transmitting the information to artificial intelligence algorithms that tries to figure out what force or touch was used.
"We created a high-resolution touch sensor and collaborated with Carnegie Mellon to develop a thin robot skin," Zuckerberg said on Facebook on 15th November. "We're getting closer to having realistic virtual items and physical interactions in the metaverse now."
Robots that handled delicate fruit, such as grapes and blueberries, were used to evaluate the skin. It was also placed inside a rubber glove and moulded into a bao bun by a human hand.
"Think about how humans or babies learn," Gupta added. "Rich multimodal input is crucial for establishing an awareness of the world." "We learn via pixels, sound, touch, taste, and smell, among other things."
"However, if you look at how AI has progressed in the previous decade, we've made enormous strides in pixels (computer vision) ... We've also made advancements in sound, such as audio, speech, and so on. But, despite its importance, touch has been missing from this advancement."
Giving machines and robot assistants the ability to feel would allow them to understand what humans are doing, according to Gupta, who said that Meta's ReSkin can detect forces as small as 0.1 newtons from things as small as 1 mm wide.
"For the first time," Gupta said, "we can strive to have a deeper knowledge of the physics of items," adding that this will aid Meta's drive to create a metaverse.
The metaverse is either the next step in the evolution of the internet, or the next corporate phrase to pique investor interest in some hazy invention that may or may not materialize in the next decade.
In any case, computer companies, particularly Meta, are increasingly promoting the concept of the metaverse, a virtual world in which you can live, work, and play. If you've seen "Ready Player One," you already have a solid sense of what the metaverse is: Wearing a pair of electronic glasses transports you to a digital environment where anything is possible.
If Meta's metaverse objectives are realized, it may be possible to interact with virtual items and receive some kind of physical response from hardware.